Quicktips

DrupalEasy Quicktips are short, focused posts intended to accomplish a very specific goal. Quicktips are exclusively available first via our @drupaleasy Twitter account.

Create Referenced Nodes On-The-Fly

Published July 21, 2009

If you use CCK's Node Reference field often, then this tip is for you.

Occasionally I run into the situation when I start adding a new node that contains a Node Reference field only to get half-way through before realizing that the node I want to reference doesn't exist yet. At that point I have to stop what I'm doing, open a new browser window, create the node I want to reference, then reload the original node's "add" form. What a hassle.

Module Development - Alternative to the "Are You Sure?" Screen

Published July 11, 2009

There have been several times where I've had to write a custom module that enables the site admin to make some major changes to their site. With changes like these, I want the site admin to be super-duper sure they know what they're doing, so while sometimes I use Drupal's built-in Confirm Form function, I sometimes decide to take a less-intrusive approach.

Low Hanging Fruit - Increasing Site Performance

Published July 11, 2009

One of the first things I look at when a client asks me "why is my web site so slow" is the admin/build/modules page (actually, the first thing I look at is the client's internet connection). It's very rare that I don't find more than a couple of modules that are enabled for absolutely no reason - sucking down precious server resources.

Here's a few that I find most often - and are usually no-brainers to disable:

Module Development - Manually Creating Node Revisions

Published July 11, 2009

If you've ever done any Drupal module development, then you've probably run across the node_save() function. This little beauty is the equivalent of the "submit" button on a node form. If you know anything about module development, you know that any module can tap into the "node save" process via hook_nodeapi(). By manually creating a node in code an saving it to the database with node_save(), you allow all the other modules on your site the opportunity to add their magic to your new node.